How it works

From an idea to a hunt people play

You describe the moment, AI drafts the hunt, and you make it yours. Players follow it through real places on their phone, with no app to install. Here is the whole flow, both sides of it.

Building a hunt

Three steps from a blank page to a hunt ready to share.

1

Describe the moment

Tell HedgeHunt who the hunt is for, where it happens, and the vibe you want. A sentence or two is enough. AI uses it to draft a route built around real places, with clues and challenges that fit the occasion.

2

Shape it in the builder

Rewrite a clue, move a stop on the map, add a quiz or a photo mission, and set how players move through the route. Keep refining by chatting in plain language, or build every step by hand if you prefer full control.

3

Share a link and watch them play

Publish the hunt and share one link. Players open it in their phone browser and start. You can follow how it goes, and with creator analytics, a Pro feature, you can see step-by-step difficulty and the answers people gave.

The builder trail map: steps pinned on a Barcelona map next to the step form and live phone preview

What players experience

The other side of the link. This is what happens on a player's phone, from the first tap to the finish.

Open a link, no app

Players tap the link, see a short teaser of what awaits, and start right in the browser. Nothing to install, no account to create, no app store.

Get guided between stops

A live map points toward the next location, so players stay oriented as they move from one step to the next.

Solve real-world challenges

Each step is a clue, a quiz, a mission, or a task. Missions can ask players to reach a spot, take a photo, record audio, or scan a QR code.

Ask for a hint when stuck

Players can request a nudge on your terms, so a tricky clue never ends the game.

Learn something along the way

If you turn on discovery facts, a short "did you know" appears after a step is solved.

Finish with something to keep

The end screen shows their result on the leaderboard, the photos and audio captured during play, a shareable results card, and the option to rate the hunt.

A player on a location mission, moving to the target area to check in

Sharing and going live

The part most tools get confusing, in plain words. Your hunt has a private working copy and a released version, and you control when one becomes the other.

1

While you build, your hunt is private

Save as often as you like. Nobody can see the hunt until you decide it is ready, so half-written clues stay between you and the builder.

2

Release it when it feels ready

Releasing is like printing the final copy. The exact version you released is what your link opens, and that is what players get.

3

Keep editing after you share the link

Changes you make after releasing stay private until you release again. Fix a typo or rework a clue while people are out playing, without breaking anything.

4

Pause, resume, or bring back an earlier version

Pause the hunt anytime and resume it later exactly as it was. And if an edit was a mistake, your release history lets you bring back any earlier version.

And if someone is mid-game when you release an update, they finish the version they started. Nothing changes under their feet.

Three jobs a location can do

Locations show up in three different places in a hunt, and they do three different things.

The meeting point

Where the hunt begins. You set it when you create the hunt, and players see it on the entry screen before they start.

The walk between steps

Give a step a location and HedgeHunt guides players there with a live map. The challenge only opens once they arrive, so nobody solves the park riddle from their couch.

The location as the answer

A mission can make reaching a spot the challenge itself. Being there is how players pass the step.

The difference between the last two: one is the walk before a challenge, the other is the challenge.

Who goes where

One set of stops, three ways to send people through it.

One order for everyone

The classic hunt. Every player follows your steps in the order you set. This is how every hunt starts out.

Staggered starts

Everyone visits the same stops, but different groups start at different points along the loop. Ten teams, zero crowding at the first bench. Free on every plan.

Pro

Custom paths

Design fully different paths through the same stops, so the red team and the blue team never meet until the finish.

The dials on every step

Each step has a few optional settings. Use none of them or all of them.

Hints

Write hints that unlock one at a time, so a nudge never spoils the whole answer.

Time limit

Put a countdown on a step when you want some pressure.

Attempts

Cap how many tries a step allows.

Points

Give steps point values, so the leaderboard rewards the hard ones.

Creator note

Leave a personal message, with a photo if you like, that appears after someone completes a step. The "this is where we first met" moment.

What you can put in a hunt

Four challenge types, GPS navigation, leaderboards and scoring, discovery facts, team roles, and creator analytics. The features page covers everything you can build, and what is free versus paid.

Explore all features →

Popular use cases

A few ways people use HedgeHunt. Each guide has tailored ideas and tips.

Ready to build your first hunt?

Start free, no card needed. Describe your idea and you can have a full draft in minutes.

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